Comments (2)
Likely a duplicate issue of #1, people are reporting issues during a pause at some point after killing Crocomire.
from sm.
Reading through that ticket it seems like the same issue, as both are triggered by a pause to map post-Crocomire. I'll close this one.
from sm.
Related Issues (20)
- skip intro
- Better build system? HOT 8
- Document SDL dependencies HOT 4
- linux build missing `Die` function HOT 1
- cart_readLorom: Assertion `0' failed HOT 1
- super missile on phantoon segfault. pause/unpause on phantoon visual glitching.
- Doors don't close the same way as on console HOT 2
- Going out of bounds crashes the game HOT 5
- Crashes once Mother Brain is freed from her containment unit in final boss fight. HOT 1
- [linux] wrecked ship bugs reporting HOT 1
- Romhack support?
- Bug Fix of a known game bug
- Game slowdowns and game soft lock Pi 4 HOT 2
- Screen options & menu button switch option for the game HOT 1
- Build errors on macOS Ventura (13.5.1) HOT 1
- No start and select buttons working on the odroid go advance
- How to view `printf` output?
- Left wall grapple block emulator mismatch
- Save game selection screen cancel in g_runmode = RM_MINE
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from sm.