Comments (1)
This can definitely be improved/modernized/simplified.
Can make the whole thing much smaller, and should probably get rid of the transparency.
from thoth.
Related Issues (20)
- Deprecate or adapt Masking? HOT 3
- Refactor structure of semantic trees. HOT 1
- Update items UI when an item is added or removed from the InventoryOverlay.
- Specific constructors in Tile should be refactored as static factory functions.
- Higher frame rate player animation. HOT 1
- Allow animations to have variable frame rate. HOT 1
- Recreate tutorial.
- Simplify spellcasting.
- Clean up Detector/Despawner within Entity hierarchy.
- Have tripwires hold objects from falling.
- Fix AI so it jumps instead of creeping up and down
- "Tell it to explode if it touches a mummy"
- Use OpenGL-accelerated rendering
- Better dialog overlay HOT 1
- HUD enhancement HOT 2
- Shooting midair freezes game
- Make all kinds of entities use hasGravity HOT 1
- Bullet sprite rendering HOT 1
- Frame rate/move speed seems to be weirdly tied to world size
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from thoth.