Comments (7)
Give a try to the mouse described in Compliant (note this mouse implementation is fully compatible with non-Compliant solvers).
For that, compile the Compliant plugin and then add these components to your scene:
<RequiredPlugin name="Compliant"/> <CompliantAttachButton />
(Note that CompliantAttachButton has parameters you can set in your scene and access from the runSofa gui)
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With the mouse described in Compliant, the bug disappears indeed. Maybe this should be the default implementation?
from sofa.
Yes, indeed. Matthieu what do you think about it?
from sofa.
Not possible, this mouse implementation is using some Compliant's components.
Feel free to fix the default mouse implementation.
from sofa.
@matthieu-nesme why did you close this topic?
@olivier-goury are you gonna investigate this ?
from sofa.
@olivier-goury would you (or someone else) be able to fix this issue for milestone %v17.06 ?
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I already tried unsuccessfully to solve that problem... If anyone has a clue...
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