Comments (2)
Hello, thanks for the report; I've solved this with the last commit (44544ee). Pulling that should resolve the issue for you.
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Can confirm, that fixes the issue, thanks!
I still have some issues with collisions at certain parts (e.g. spheres shaking a bit when rolling over completely flat surfaces) - once I find the repro, I'll open another issue.
from tetra3d.
Related Issues (12)
- recent releases aren't using recognized semantic version numbers HOT 1
- nil exception in gltf loader HOT 2
- panic: index out of range HOT 4
- panic: runtime error: index out of range [2] with length 2
- panic: Error: MeshPart.AddTriangles() not given enough vertices to construct complete triangles (i.e. multiples of 3 vertices). HOT 2
- Small objects get clipped even if I set camera.Near to very low values HOT 3
- Buggy Z-order of billboard sprites when objects are close to each other HOT 4
- Properties.Get documentation is incorrect HOT 1
- feature request: add `Load[DAE/GLTF]FromReader(io.Reader)` HOT 3
- Lots of noise when displaying triangles HOT 6
- Crashing when loading a mesh HOT 2
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