Comments (1)
I think this issue might be better suited for exengine-web as core (exengine-testing) doesn't target GLES/WebGL.
Either way, porting to GLES 2 (and thus WebGL 1) wouldn't be that difficult, the majority of changes required would be in the shaders. Consider opening an issue on that repository and I'll look into adding GLES 2 support when I can :)
Edit;
I went ahead and opened the issue for you, feel free to discuss it there exezin/exengine-web#1
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Related Issues (16)
- Uniformed code style HOT 1
- Redundant memset operation on coll_tree HOT 8
- Discord HOT 1
- Taking sponza as a test scene HOT 18
- *pose* field never used in IQM HOT 6
- replace imgui with nuklear HOT 1
- warning: missing braces around initializer HOT 4
- Examples & Docs HOT 1
- dirlight and ssao HOT 1
- "Could not load" multiple files HOT 4
- Cache shader uniform locations
- Add OpenAL dependency HOT 2
- Deferred renderer setting not working HOT 3
- Player Properties HOT 2
- Default game hangs after launching the binary generated by make on cygwin HOT 21
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