Comments (8)
Ok the item are added here:
Source-X/src/game/chars/CCharNPCAct.cpp
Lines 1918 to 1949 in 8e44484
A check for sector sleep should be add on spider and fire elemental
from source-x.
This bug is weird because:
1- In sleeping sector NPC sleep and dont do special action (Just tested and it work)
2- Item with decay flag suppose to always continue timer and decay on sleeping sector (Just tested and it work)
I was about to add some check on the core to prevent
a: prevent npc to spawn item id sector sleep
b: Add can_o_nosleep flag on item.
But both are useless because 1 and 2 work.....
I try to reproduce but i'm not able... I spawn 250 spider on britain and they make spider web everywhere.. I leave for 10 mins, (Sector sleep after 1 min) When I come back there no web.
from source-x.
whats the bug then?
from source-x.
whats the bug then?
Don't know... was not able to reproduce.. Maybe David was using an old build before we added the "decay" don't sleep
from source-x.
nolok confirmed, so there got to b something.
from source-x.
Well it was confirmed back then, i didn't check with latest builds
from source-x.
it seems to be along the edge of sleeping sectors. from what i recall. i did the same fix as david can_o_nosleep
from source-x.
Is that still happening with a recent build, such latest dev one? This bug sounds weird to me since i recall we fixed a similar (if not identical) issue.
from source-x.
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from source-x.