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Comments (7)

spite avatar spite commented on September 12, 2024

Not really, without more details. What is your setup like, or can you post something online?

from ccapture.js.

rankinstudio avatar rankinstudio commented on September 12, 2024

This is how I'm calling the image capture:

function saveJPG(){
    var pngcapturer = new CCapture( { format: 'png' } );
    pngcapturer.start();
    pngcapturer.stop();
    pngcapturer.save();
}

from ccapture.js.

spite avatar spite commented on September 12, 2024

Exactly like that? If there are no pngcapturer.capture( canvas ); between .start() and .stop() there are no frames to export.

from ccapture.js.

spite avatar spite commented on September 12, 2024

Did this get solved?

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rankinstudio avatar rankinstudio commented on September 12, 2024

I was never able to get this to work.

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Geoneer avatar Geoneer commented on September 12, 2024

the suggestion of @spite does not work. I'm struggling with saving just one .png with this library also. Trying to find out how.... hopefully I will get this working.

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spite avatar spite commented on September 12, 2024

@Geoneer ar you sure you're pushing at least a complete frame? Complete means it's rendered and has a valid size (not 0x0)

from ccapture.js.

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