Giter VIP home page Giter VIP logo

Comments (9)

argorus avatar argorus commented on May 18, 2024 1

It helped to me using "mesh.material.dispose()" and "mesh.geometry.dispose()" in all places where i remove objects from scene. Now I haven't any memory leaks in my project. Thanks!

from three.meshline.

spite avatar spite commented on May 18, 2024

How are you updating the geometry passed to setGeometry? Can i see the relevant piece of code?

from three.meshline.

argorus avatar argorus commented on May 18, 2024
for(var i = 0; i < 2; i++)
		{
			var circlesGeometry = new THREE.Geometry();
			if( i == 0)
			{				
				for(var j = 0; j < (cLength*(bSum*20 + 4))/360; j += cLength/360) 
				{
					var v = new THREE.Vector3();
					v.set( 300*Math.cos(j), 300*Math.sin(j), 0);
					circlesGeometry.vertices.push(v);
				}
			}
			else
			{
				for(var j = cLength/2; j < ((cLength*(bSum*20 + 4))/360 + cLength/2); j += cLength/360) 
				{
					var v = new THREE.Vector3();
					v.set( 300*Math.cos(j), 300*Math.sin(j), 0);
					circlesGeometry.vertices.push(v);
				}
			}
			var mesh = scene.getObjectByName("circleX" + i);
			var curve_line = new MeshLine();
			curve_line.setGeometry(circlesGeometry);
			var new_mesh = new THREE.Mesh(curve_line.geometry, mesh.material);
			scene.remove(mesh);
			new_mesh.name = "circleX" + i;
			scene.add(new_mesh);
			new_mesh.position.z = -1900;
		}

from three.meshline.

argorus avatar argorus commented on May 18, 2024

It's a part of function "draw" which called using 'requestAnimationFrame'.

from three.meshline.

spite avatar spite commented on May 18, 2024

scene.remove basically removes a child from its parent, but doesn't dispose of it.

THREE.MeshLine keeps its own internal THREE.BufferGeometry and resizes it accordingly. I think in your case you're not disposing of the original THREE.Geometry. Try calling .dispose() on circlesGeometry after .setGeometry and see if it helps with the leak.

from three.meshline.

argorus avatar argorus commented on May 18, 2024

Unfortunately, it doesn't work.
image

from three.meshline.

yaodianmi avatar yaodianmi commented on May 18, 2024

I have the same problem

from three.meshline.

mfurniss avatar mfurniss commented on May 18, 2024

I'm seeing a memory leak too. I'm spawning around 10 animated lines per second, and removing the lines when no longer required. The memory heap keeps growing and eventually crashes the app.

from three.meshline.

AlexVestin avatar AlexVestin commented on May 18, 2024

You need to do all three geometry.dispose(), material.dispose() and scene.remove and there's no (at least from what I can notice) memory leak.

from three.meshline.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.