Comments (5)
Maybe this could have a .toBufferGeometry()
method?
from three.meshline.
The problem is that each line is a sequence of vertices (it's expanded into a strip of triangles).
How could one single geometry be drawn in split lines? I can't think of a way
from three.meshline.
I guess if you used tubes instead of polys that needed to be rotated towards camera...
from three.meshline.
i'd need support for merged discontinous lines too. Basically what THREE.Linesegment does. It repeats the vertices in the array, like 0 1, 1 2, 2 3, ...
Will this be possible?
from three.meshline.
Frederick's suggestion is probably the best, but personally I dealt with discontinuous MeshLines by hiding the desired segments. Add a bufferAttribute for vertex visibility and pass a positive alphaTest in MeshLineMaterial.
Posted some code in #34 if you like.
Quick and dirty 👍
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Related Issues (20)
- Dashed lines disrupt transparent planes they're drawn over
- Confusing result after scaling HOT 1
- ThreeJS r125 is incompatible with MeshLine HOT 2
- Not consistent line width. HOT 7
- After a recent update, line width is half, only right half is visible (not obvious)
- Low precision on Raycaster
- BufferGeometry need to be called with `new` HOT 5
- Maintainers HOT 12
- Class constructor ShaderMaterial cannot be invoked without 'new' HOT 2
- Is there any way to create a line mesh with a z thickness?
- Possible bug: An upper limit on the number of vertices in a MeshLine
- Bug in perspective camera
- instanciating a new mesh material has to be done with 'new' HOT 6
- Is there a way to fix how mesh line loads up?
- MeshLineMaterial.copy fails
- Meshline to replace LineSegments
- Can I use this component with ar.js webcam?
- Examples do not work HOT 7
- WARNING: Multiple instances of Three.js being imported. HOT 3
- project is inactive? HOT 4
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from three.meshline.