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Comments (5)

mrdoob avatar mrdoob commented on May 18, 2024

Maybe this could have a .toBufferGeometry() method?

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spite avatar spite commented on May 18, 2024

The problem is that each line is a sequence of vertices (it's expanded into a strip of triangles).

How could one single geometry be drawn in split lines? I can't think of a way

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makc avatar makc commented on May 18, 2024

I guess if you used tubes instead of polys that needed to be rotated towards camera...

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FrederickDesimpel avatar FrederickDesimpel commented on May 18, 2024

i'd need support for merged discontinous lines too. Basically what THREE.Linesegment does. It repeats the vertices in the array, like 0 1, 1 2, 2 3, ...

Will this be possible?

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Clotoo avatar Clotoo commented on May 18, 2024

Frederick's suggestion is probably the best, but personally I dealt with discontinuous MeshLines by hiding the desired segments. Add a bufferAttribute for vertex visibility and pass a positive alphaTest in MeshLineMaterial.

Posted some code in #34 if you like.

Quick and dirty 👍

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