Comments (2)
I'd need to see how the effect works. Is the code in your forked version?
from wagner.
Nop, not in the forked version, it's write in coffee...
By the way I investigate more and the problem come from this :
https://github.com/mrdoob/three.js/blob/master/src/renderers/WebGLRenderer.js#L3341
So after composer.reset() we also need to add : @composer.renderer.setRenderTarget(@composer.write)
and then the texture use in the toTexture is not overwrite anymore.
I would suggest to put this line as part of the reset function and also call the reset at the initialisation of Wagner to init this.write and this.read without calling composer.reset().
from wagner.
Related Issues (20)
- Missing file to run examples HOT 3
- One or more issues with SSAO HOT 4
- Add build step HOT 1
- Add backbuffer example with simple shader only scene
- Webpack/Browserify Compatibility? HOT 1
- Can't get Wagner to work with R73 HOT 1
- Not working with three.js r74 HOT 1
- Sampler Arrays indexed with non-constant expresions are forbidden (GLSL > 1.30) HOT 3
- ZoomBlurPass doesn't render meshes with custom shaders in three.js r74 HOT 4
- npm HOT 1
- ES6 HOT 1
- [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
- wagner/examples/ssao.html error
- Babylon port
- Example index.html needs to be cleaned up so that it runs properly HOT 1
- Missing Files HOT 1
- toonpass - WebGL: INVALID_OPERATION...
- what happened to Position and Velocity pass? HOT 1
- [question] depth map and transparent objects HOT 2
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from wagner.