Comments (2)
Here is a very informative video on how to implement a generic shader that allows for us to make a multitude of custom transitions: https://www.youtube.com/watch?v=LnAoD7hgDxw
Shaders might be overkill for something this simple
from squally.
Implemented one fade in animation, which is now used for all fights.
Perhaps in the future it would be cool to add more, but it doesn't really matter much.
from squally.
Related Issues (20)
- World Music Stops after first zone [Windows] HOT 2
- Error Installing mpg123 As Part of dep.py HOT 17
- Get rid of insane band-aid fixes to object spawn bug HOT 1
- Better Swim Anims
- Audio-loop of fire not seamless HOT 1
- Memory leak in Music HOT 1
- Language speed normalization
- Vcpkg fails to install mpg123 on fresh install HOT 1
- Syntax Highlighting for Floats Doesn't Capture Negative Sign HOT 1
- No Emerge/Submerge SFX if Squally is up against a wall.
- Non-deterministic Crash on First Two Fights on OSX HOT 2
- Manjaro Linux Launch Issues
- Incomplete build instructions
- [Bug] Lion / Horse Mixup HOT 1
- Im trying to install game for couple days and no success HOT 2
- MSBuild Version with C++ Support
- No Such File: 'cereal/cereal.hpp' HOT 3
- Can't (successfully) run 'python dep.py init' HOT 2
- 'pop' crashes the game HOT 1
- Steam installation crashes on M1 HOT 2
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from squally.