Comments (2)
Played through the first ~6-7 chapters and the tuning seemed good
However, a new player with 0 experience took roughly 4-5 attempts to beat the first real enemy. After figuring a few things out, they played a lot better, but clearly we need to nerf the first few enemies
from squally.
Closing due to this game being rolled into the main game. It still needs to be tuned, but it'll happen naturally as the game develops
from squally.
Related Issues (20)
- World Music Stops after first zone [Windows] HOT 2
- Error Installing mpg123 As Part of dep.py HOT 17
- Get rid of insane band-aid fixes to object spawn bug HOT 1
- Better Swim Anims
- Audio-loop of fire not seamless HOT 1
- Memory leak in Music HOT 1
- Language speed normalization
- Vcpkg fails to install mpg123 on fresh install HOT 1
- Syntax Highlighting for Floats Doesn't Capture Negative Sign HOT 1
- No Emerge/Submerge SFX if Squally is up against a wall.
- Non-deterministic Crash on First Two Fights on OSX HOT 2
- Manjaro Linux Launch Issues
- Incomplete build instructions
- [Bug] Lion / Horse Mixup HOT 1
- Im trying to install game for couple days and no success HOT 2
- MSBuild Version with C++ Support
- No Such File: 'cereal/cereal.hpp' HOT 3
- Can't (successfully) run 'python dep.py init' HOT 2
- 'pop' crashes the game HOT 1
- Steam installation crashes on M1 HOT 2
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from squally.