Comments (6)
I'm sorry, but everything is right here.
Can you give me more information about the crash?
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Sorry for not getting back to you earlier, been quite busy.
I pulled out the latest master version and it seems new problems occurred when trying to compile the app. All the DebugUI
symbols are missing so I had to comment out the #include "DebugUI.h"
. Once that done, I tried to run AppFlappyBird but it crashed on
from viry3d.
Timer cycle ref and inner lambda problem in AppFlappyBird fixed.
iOS and mac project updated.
Thank you.
from viry3d.
Works great thanks.
One question btw, what is the AppAR supposed to do ? Nothing gets displayed except the camera feed. I expected some 3D overlay but none was displayed.
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Scan some plane (table or any other horizontal plane) around with camera, white plane will be displayed.
Then touch it.
from viry3d.
I've just pulled out your latest changes and you overrode onResize
twice in AppAR.cpp
.
I commented it out and the AppAR demo works like a charm (although, could not reset the demo once the plane was touched initially)
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