Giter VIP home page Giter VIP logo

Comments (3)

staltz avatar staltz commented on June 8, 2024

Hi @ntilwalli

I understand that currently the only way to remove an unused child component's property from the onion state is to have the parent set it's state value to undefined.

Alternatively, the child can also set its own state value to undefined. Either the parent or child have control over that.

But what's puzzling me is to think of a case where a child component disappears but its state property is still present. So far I've been treating undefined setters as the only way of making a component disappear. So it should be an equivalence: "the child component is shown if and only if its corresponding state subtree is not undefined". What does your use case look like?

from cycle-onionify.

ntilwalli avatar ntilwalli commented on June 8, 2024

Here's one use case I believe (child state gets added to parent and doesn't get removed).

const toggle_visibility$ = DOM.select('.foo').events('click').fold((acc, val) => !val, false)
const child$ = toggle_visibilty$.map(show => {
  if (show) {   // Uses onionify
    return isolate((sources) => {
      return {
        DOM: sources.onion.state$.map(state => div([state.val ? state.val : null])),
        onion: xs.of(state => {
          return {
             val: 'Some value'
          }
        })
      }
    })(sources)
} else {
  return { // return an empty component
     DOM: xs.of(undefined),
     onion: xs.never()
  }
}).remember()

const child_dom$ = child$.map(child => child.DOM).flatten()
const child_onion$ = child$.map(child => child.onion).flatten()

from cycle-onionify.

staltz avatar staltz commented on June 8, 2024

Okay I understand the use case now.

I'm afraid doing what you asked is not possible, or at least would break other use cases. I can explain how.

First note that the onion sink is for writing state. When that sink is unsubscribed, it means that child component won't anymore write state. But that doesn't mean its state scope should be destroyed. What if the child uses a property on the parent state object which other children will also read? Yes, isolation still plays a role there in order to separate sibling scopes, but onionify supports lenses and this means the child's readable state can be a summary of the entire state object from the parent.

This is why we can't automatically emit an UndefinedReducer when child reducer stream is unsubscribed, because we have no guarantee that the readable state from the child is not also read by others.

Now that I saw your use case, I can recommend a refactor of it. Instead of toggle$ mapped to a component, I recommend clicks on .foo to emit reducer which will toggle the child's substate.

Assuming

type ParentState = {
  // ...
  child?: ChildState,
}

The toggling reducer in the parent could be

toggleReducer$ = click$.mapTo(function toggleReducer(prevState) {
  if (typeof prevState.child === 'undefined') {
    return {...prevState, child: {}};
    // I put {} here, but this can be anything, as long as the child's
    // default/initial reducer will override that with its own definition
    // of child initial state  
  } else {
    return {...prevState, child: undefined}
  }
})

Then you can instantiate the child component once, and statically (not map+flatten dynamically) and it should appear/disappear according to its given state.

from cycle-onionify.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.