Name: Stefan Lindblad
Type: User
Company: Electronic Arts (EA)
Bio: Software Engineer, working with computer graphics etc. Currently Software Engineer at Electronic Arts, Formerly Autodesk Stingray, GoodbyeKansas etc.
Location: Norrköping, Sweden
Stefan Lindblad's Projects
DataMining Term SS14 Research Projects
A WebSocket Server for the ESP 8266 WiFi Module
InteractiveML is a plugin for the interactive rendering framework of Autodesk to leverage machine learning techniques.
VR game using a hardware controller to enable players training sword fighting with a lightsaber.
Python module for editing DPX metadata
Plugin component for rendering runtime generated content in Unreal Engine 4 [4.23]
Scheme Language based AST Interpreter written in C, supporting continuation-passing style and lambdas.
A web socket and webGL based browser game to learn wheelchair movements with an app.
Stingray Python Plugin. Use Python together with Stingray.
OpenStreetMap Import Plugin for Unreal Engine 4 [4.23]
Computation using data flow graphs for scalable machine learning
Command-line interface for Unreal Engine 4
Project to evaluate the possibilites of dynamic window controls with .Net and JS