Comments (4)
Alright, that makes sense! Thanks for the input.
I will implement a button which will generate a JSON export similiar to the ones for Npcs and so on.
from gonorth.
I am not sure if I fully understand your requirement.
Do you want to have these coordinates when exporting actions or would you want an export button in the map form?
from gonorth.
Hi steffendx, thank you for your quick reply. I think having it as a button on the map form is better since it will be less things on the action export and can be referenced via Id.
It will also mean that maps can be used more generally by other components like quests and map builder in the game engine without any skill export. Sorry if I made it confusing.
from gonorth.
Implemented with c80d0012afd10cf470c6705613b47e9650f6e9cd
from gonorth.
Related Issues (20)
- [Bug] Apostrophes not supported in choice nodes HOT 2
- Unsure how to enable Swagger UI / JSON when running from Docker HOT 4
- Can you customize action/condition list? HOT 1
- Adding skills, npcs, and other things. HOT 3
- Feature: Autosave, save shortcut or local storage progress HOT 2
- Publish executable releases for installers and/or portable versions of the app (e.g., via GitHub Actions) HOT 2
- [Feature Request] Export a quest HOT 4
- [Feature Request] Hiding children nodes HOT 5
- [Mod help] All fields can have additionalScriptNames HOT 2
- Feature request: Being able to color notes on map views HOT 2
- Feature request: Export quests HOT 3
- JSON Export for NPC's HOT 7
- Feature Request: GoNorth Backup system HOT 3
- Feature Request: Ability to Export various modules all at once. HOT 1
- Feature Request: Export Scripts Settings - Import / Export HOT 1
- Dialog export: access npc object HOT 3
- Feature Request: Add ability to set custom fields on map npc markers HOT 1
- Feature Request - Tasks - Add ability to create and reorder statuses HOT 1
- Feature Request - Tasks - Match task width to category width HOT 3
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from gonorth.