Comments (3)
Ok great that worked perfectly. TYSM @KaluNight!
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Hello @lolbyte-code !
I'm not sure to understand your issue, have you tried to use this solution ? You can this way choose which api (and key) you want to use.
APICredentials creds = new APICredentials(leagueTocken, tournamentLeagueTocken, tftTocken, lorTocken, valorantTocken); //you can set to null the one you are not using
R4J r4j = new R4J(creds);
r4j.getLoLAPI().getSummonerAPI().getSummonerByName(LeagueShard.EUW1, "summonerName"); //Use LoL tocken
r4j.getTFTAPI().getSummonerAPI().getSummonerByName(LeagueShard.EUW1, "summonerName"); //Use TFT tocken
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@KaluNight - Ooo nice! I can give that a shot. It seems that I wasn't using the APIs as intended 😉
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Related Issues (20)
- Cant get tests to run/ Forbidden code HOT 2
- Cannot resolve method 'getSummonerName' in 'MatchParticipant' HOT 1
- Fixing ImageAPI.getSplashArt() methods
- Add Emerald tier type for League HOT 3
- Support for CDragon
- Support Spectators on the Tournament Codes. HOT 2
- The ENUM GameQueueType is missing Team Deathmatch HOT 1
- GameModeType "CHERRY" does not exist HOT 2
- Type: RealmSpesificEnum -> RealmSpecificEnum HOT 1
- README should mention this project's features
- Interested in refactoring or rewriting the cache?
- Support the v5 Tournament API HOT 1
- Support for queue type 490 HOT 4
- GameQueueType is missing the type 1710.0 HOT 2
- getMatchList passes an invalid count to Riot's API HOT 2
- Choosing what to cache HOT 1
- SpectatorAPI not working as exptected (gets old game) HOT 1
- Support for account-v1
- Cache issue with Account-V1 API
- Rate limit tracking while using threads HOT 1
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