Comments (2)
I'm not quite sure how to go about this. It might be easiest to use some sort of sandboxed scripting language or something, or provide an ingame editor.
Anyway quests are something I definitely want to have, so there will be some sort of quest system somehow.
from stellarica.
we should also have this if we have procedural planets
there do need to be some indefinitely recyclable quests for players to do every day in addition to unique content
from stellarica.
Related Issues (20)
- Ship Shields HOT 1
- Ship Armor HOT 5
- Ships flying over world height is not handled well
- Ships sometimes become ghost blocks HOT 2
- Dependency Dashboard
- Use a Tag for detectable blocks HOT 2
- Energy generators HOT 2
- Cruising lets ships go through solid walls HOT 1
- idea/todo gapping
- Prevent accidential block placing/glass smashing on client while piloting
- The drop item key can be used to bypass button cooldowns for firing HOT 1
- Holding down precision movement or accelerate does not let you to change direction mid-hold HOT 3
- Acceleration usually applies in an inaccurate direction
- Make ships go though replaceable blocks HOT 1
- Center of mass for ships
- Barren Moon Generation HOT 1
- Custom Armor System HOT 3
- Thrust power allocation system
- Smooth ship movement with piston block animations HOT 1
- GUI code rewrite HOT 1
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from stellarica.