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stephengold avatar stephengold commented on May 20, 2024

JMonkeyEngine's scene graph is an acyclic directed graph: a tree of spatials, with meshes at the leaves. It gives you the flexibility to organize each scene spatially, if you wish. Whatever scene-graph organization you choose, spatial culling is performed using bounding volumes, either axis-aligned bounding boxes (AABBs) or bounding spheres, at each level of the graph.

JME is a volunteer-run project with an active and welcoming community, but we don't congregate here at GitHub. This is our tracker for bugs and enhancements. If you have (further) questions about how JME works, the best forum for them would be our Discourse hub.

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boxic avatar boxic commented on May 20, 2024

thank you for the response!

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stephengold avatar stephengold commented on May 20, 2024

Re-reading this, I just realized that boxic probably wasn't asking about JMonkeyEngine, as I hastily assumed.
Oops!

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boxic avatar boxic commented on May 20, 2024

Yeah I was talking about Bullet I think

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stephengold avatar stephengold commented on May 20, 2024

Bullet implements 2 broadphase collision algorithms:

  1. incremental 3-D sweep and prune
  2. dynamic bounding-volume hierarchy based on AABB

You basically select one or the other when the physics space is created.

I haven't studied them in detail, but I can point you to the C++ code.

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boxic avatar boxic commented on May 20, 2024

Ah okay, that's much more insightful, thank you!

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