Comments (6)
JMonkeyEngine's scene graph is an acyclic directed graph: a tree of spatials, with meshes at the leaves. It gives you the flexibility to organize each scene spatially, if you wish. Whatever scene-graph organization you choose, spatial culling is performed using bounding volumes, either axis-aligned bounding boxes (AABBs) or bounding spheres, at each level of the graph.
JME is a volunteer-run project with an active and welcoming community, but we don't congregate here at GitHub. This is our tracker for bugs and enhancements. If you have (further) questions about how JME works, the best forum for them would be our Discourse hub.
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thank you for the response!
from libbulletjme.
Re-reading this, I just realized that boxic probably wasn't asking about JMonkeyEngine, as I hastily assumed.
Oops!
from libbulletjme.
Yeah I was talking about Bullet I think
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Bullet implements 2 broadphase collision algorithms:
- incremental 3-D sweep and prune
- dynamic bounding-volume hierarchy based on AABB
You basically select one or the other when the physics space is created.
I haven't studied them in detail, but I can point you to the C++ code.
from libbulletjme.
Ah okay, that's much more insightful, thank you!
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Related Issues (20)
- Using "compile" in build.gradle HOT 2
- Question about min/max size when creating physics space HOT 14
- Latest versions does not exist in maven HOT 7
- test whether a point is inside a `CollisionShape`
- Why there are no natives in Maven? HOT 2
- expose more SolverInfo properties HOT 1
- Mac M1 support HOT 12
- Strange behaviour when combining CollisionListeners with .addToIgnoreList HOT 4
- PhysicsCharacter.onGround() is unreliable HOT 7
- Double-precision support for non-rigid body physics objects HOT 10
- java.lang.NoClassDefFoundError: com/simsilica/mathd/Matrix3d HOT 4
- SIGSEGV crash in `btRaycastVehicle::updateFriction()` HOT 15
- PhysicsRigidBody lots of excess logging HOT 2
- Please revise your math classes to not be final. (Compatibility with other Math APIs) HOT 15
- where is CollisionShapeFactory? HOT 3
- Create a method in MeshCollisionShape to get a triangle HOT 8
- how to push object? HOT 9
- [Question] Which collision form should I use? HOT 6
- [question] how to set a centre of mass
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