Comments (4)
No, sorry, can't really help you with that. As I said, I'm not really a Watcom expert. Most of my projects are compiled using DJGPP.
You can join the "DOS Shareware Zone" Discord and ask in the #game-dev channel: https://discordapp.com/invite/4NwSwA6
Or the "RetroDev" Discord: https://discord.gg/Js3uUrc
from lib16.
hey @oboroc,
I'm not a watcom expert myself, I just created a project file using the IDE gui app and that created the makefile.
have you tried opening the project with the gui?
I can surely make a ZIP of the compiled binaries, but I can't promise you when I'll manage. So the above way might be faster (if it works)...
from lib16.
I'll try to make a makefile that uses relative paths and let you know how it goes.
Do you know of any other game/graphics/sound projects for 16-bit DOS using OpenWatcom C/C++ 1.9 or Watcom C/C++ 10/11?
from lib16.
Do you know if #pragma aux
is the only way to do inline assembly in Watcom (https://users.pja.edu.pl/~jms/qnx/help/watcom/compiler-tools/cpasm.html)?
Also, do you have an example of implementing a fuction in name.asm file and linking it with Watcom DOS-16 project? I think I should be able to find some examples if I download OpenWatcom 1.9 source code, may be.
from lib16.
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