Comments (5)
Could you be more specific about how it fails? Does it fail to compile? Does it crash at run time? First thing that comes to mind is a compiler bug. And the usual way to test if we're looking at one is to drop the optimization level. Can you try that? There was modification to POINTonE2_mult_gls past the referred commit, but it's later, more specifically next to 9c5edde...
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Another possibility possible explanation is that latest POINTonE2_mult_gls is using more stack. Can this be a problem on your system?
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Turns out it was a stack problem indeed. Thank you for your response and sorry for the inconveniences.
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No problem. For my reference, how large did stack turn out to be on your platform? The POINTonE2_mult_gls wants +18KB for itself and I wonder what the total is.
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I had to add about 6KB more (from 15 to 21). I don't know the exact amount as I tried increasing 1KB more each time.
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