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Comments (6)

wout avatar wout commented on August 16, 2024

That's an excellent idea. I have needed that in the past too. I'll implement something like this in the next release:

var box1 = rect.bbox()
var box2 = circle.bbox()

var box3 = box1.merge(box2)

from svg.js.

insominx avatar insominx commented on August 16, 2024

Cool, here's what I just threw in as a temporary solution:

var bounds = {
    minX:Number.MAX_VALUE, minY:Number.MAX_VALUE,
    maxX:Number.MIN_VALUE, maxY:Number.MIN_VALUE,
    expandBy: function(box) {
    this.minX = Math.min(this.minX, box.x);
    this.minY = Math.min(this.minY, box.y);
    this.maxX = Math.max(this.maxX, box.x + box.width);
    this.maxY = Math.max(this.maxY, box.y + box.height);
    },
    width: function() { return this.maxX - this.minX; },
    height: function() { return this.maxY - this.minY; }
};

from svg.js.

insominx avatar insominx commented on August 16, 2024

Oh, one more thing: could you alter SVB.BBox so that it can be created without an element? For instance, I might want each element to keep their original box but still be able to separately create a box object that is the result of merging.

I'd be happy to write it up and submit it if you're interested.

from svg.js.

wout avatar wout commented on August 16, 2024

Yes, I did that already in order to be able to return a new instance so that the original bboxes remain untouched :)

from svg.js.

wout avatar wout commented on August 16, 2024

This has now been implemented:
https://github.com/wout/svg.js#bounding-box

And it is now possible to create an instance of SVG.BBox without passing an element:

var box = new SVG.BBox

from svg.js.

insominx avatar insominx commented on August 16, 2024

Awesome, thanks for quick response.

from svg.js.

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