Comments (6)
That's an excellent idea. I have needed that in the past too. I'll implement something like this in the next release:
var box1 = rect.bbox()
var box2 = circle.bbox()
var box3 = box1.merge(box2)
from svg.js.
Cool, here's what I just threw in as a temporary solution:
var bounds = {
minX:Number.MAX_VALUE, minY:Number.MAX_VALUE,
maxX:Number.MIN_VALUE, maxY:Number.MIN_VALUE,
expandBy: function(box) {
this.minX = Math.min(this.minX, box.x);
this.minY = Math.min(this.minY, box.y);
this.maxX = Math.max(this.maxX, box.x + box.width);
this.maxY = Math.max(this.maxY, box.y + box.height);
},
width: function() { return this.maxX - this.minX; },
height: function() { return this.maxY - this.minY; }
};
from svg.js.
Oh, one more thing: could you alter SVB.BBox so that it can be created without an element? For instance, I might want each element to keep their original box but still be able to separately create a box object that is the result of merging.
I'd be happy to write it up and submit it if you're interested.
from svg.js.
Yes, I did that already in order to be able to return a new instance so that the original bboxes remain untouched :)
from svg.js.
This has now been implemented:
https://github.com/wout/svg.js#bounding-box
And it is now possible to create an instance of SVG.BBox
without passing an element:
var box = new SVG.BBox
from svg.js.
Awesome, thanks for quick response.
from svg.js.
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from svg.js.