Comments (6)
Sorry, the landcover files aren't documented and should be. They're optional files that you can download and put in those locations. You can download them from naturalearthdata.com - start at https://www.naturalearthdata.com/downloads/ and look for the appropriate 1:10m files, and put them in the locations tilemaker says it wants.
You also need the coastline files and that's documented in the README.
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Hi @systemed ,
No problem at all. I'll follow your instructions, and return you the result asap. But my doubt is, is this absence determinant for process crash, once those files are optional?
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No, it won't cause a crash - it'll just mean that these features aren't present in the map.
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But my mbtile creation process crashes.
May this crash be caused by my resources quantity? Currently I have 110Gi Ram, and a PVC of 200Gi in my k8s cluster, and that's not a limit. I can upgrade it more if needed. I'm asking this, cause, in my pod resources doesn't touch the max availability before crashing.
One more thing. I've been searching about coastline in docs, and README but I found no mentions to it. Would you point me a link?
I think this scenario may be a nice lab for tilemaker planet mbtile generation, and I do want to collaborate with the project.
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In the README it says:
If you want to include sea tiles, then create a directory called
coastline
in the same place you're running tilemaker from, and then save the files from https://osmdata.openstreetmap.de/download/water-polygons-split-4326.zip in it, such that tilemaker can find a file atcoastline/water_polygons.shp
.
For memory requirements - we have some comments in #315. In February 2022 it was possible to generate the planet using 118GB RAM with these provisos:
--compact
flag (which requires runningosmium renumber
over the planet file first)- bounding box specified to be -60° to 75° latitude (this avoids the polar regions which are memory hungry)
--store
pointing to a location on SSD
OSM will have grown in the intervening 18 months, but you get the general order of magnitude. You don't have to use --compact
or exclude the poles, but you'll need more memory if you don't.
#499 should reduce memory requirements substantially but won't land for another couple of months.
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landcover docs and memory requirements both fixed in v3.
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Related Issues (20)
- Vector tile generation faulty in edge cases ? HOT 4
- stylesheet HOT 1
- PR575 seems to break shapefile HOT 20
- Geometry clipping - summary issue HOT 2
- Low CPU usage when writing tiles HOT 1
- during writing, much time is spent in seemingly empty tiles HOT 3
- htt HOT 1
- Attribution
- Missing Icons HOT 13
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- Improve Lua detection in Makefile
- Font Problem HOT 3
- Multipoint support in Shapefile HOT 15
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- lua runtime error: ../resources/process-openmaptiles.lua:123: attempt to call global 'Find' (a nil value) HOT 2
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- `tilemaker --store` leads to mmap error (solution found)
- "`Could not find node with id`" despite node presence in PBF HOT 3
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