Comments (2)
It states it's tested on 5.6 and latest release says
- fixed a major exception in Unity 2018.3 (Windows)
You may be out of luck unless you look at console or post more information here
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Did you import the project though through the package manager? That works for me, haven't tested the release, but yeah, it is severely outdated. Will try to create a new release if I have time in a couple of weeks.
from animationimporter.
Related Issues (20)
- NullReferenceException when selecting Aseprite application path HOT 2
- No Error is reported to the user when path to Application is invalid HOT 1
- Exception is thrown when opening the editor window in Unity 2018.3 HOT 8
- Unity Package for Custom Package Import
- Support Pixel-based pivot points
- Colors for indexed Aseprite images are wrong unless the first color is transparent
- AnimationImporter won't accept the application path on macOS HOT 1
- issue when importing pyxelEdit animations HOT 1
- Set root name of generated assets / generate a new set of assets for each layer HOT 3
- error import animations HOT 2
- Please rename the repository HOT 1
- AnimationImporter.cs is giving me an error HOT 2
- Project maintained? HOT 1
- New Animations not being updated as new states to an existing AnimatorController HOT 3
- Error on opening Animation Importer in a new project: `Invalid AssetDatabase path`
- more options for sprite sheet settings?
- Tag names are not updated
- Reimporting animations sets references to sprites to 0, breaks reference when moving computers HOT 13
- Request - Unity Plugin Shader - Add Emissive Property/Slider with HDR controls
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from animationimporter.