Tarık Keskin's Projects
This is an event-driven asynchronous component model developed in Python. This library can be used to design and implement component-based ad hoc and distributed computing models and algorithms.
Basic firebase operations on Android project
Implementation of BST
2d Basketball game
Basic Implemantation of Dependency Injection with Hilt
Implementation of Doubly linked list
Data transitions between activities.
Hash table implementation by C++ In this hash table, for every possible key in the table, stored at most 3 bucket. If the bucket for a key is used, then the hash table should use the standard open addressing (quadratic probing) to find the next bucket for that key.
Telephone Directory Application
Video Game Distribution Service with usingMongoDB Realm
Android navigation controller exercise
PIC18F8722 microcontroller addition and subtraction implementation usin MPLAB X
Ray tracing is a fundamental rendering algorithm. It is commonly used for animations and architectural simulations, in which the quality of the created images is more important than the time it takes to create them.This is an implementation of a basic ray tracer that simulates the propagation of light in the real world.
MQTT protocol & Redis Database(RedisJSON) & NodeJS & React App
React CRUD application to JSON file