Iām currently working with the visual live-programming environment vvvv and sometimes on the stride game engine.
tebjan Goto Github PK
Name: Tebjan Halm
Type: User
Twitter: tebjan
Location: Berlin
Name: Tebjan Halm
Type: User
Twitter: tebjan
Location: Berlin
Iām currently working with the visual live-programming environment vvvv and sometimes on the stride game engine.
.NET Assembly Information
finite statemachine editor for vvvv
Provides helpers for declarative ui in C#
Awesome resources for the fully open source Stride game engine.
A blender 2.90 script that exports actions as separate fbx files for use in Stride 3D.
A lightweight DX11 fake drawing system for VL.
DirectX11 Rendering within vvvv
Small utilities wrapper for SlimDX / Direct3D11
Turning Pure Data into an embeddable audio synthesis library
.NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
Repo for the "Music meets VR" event at Tech Open Air 2017 in Berlin
Audio and MIDI library for .NET
stride3d POC to Render a Scenesystem into a rendertarget
OpenVR SDK
Libraries based on OpenNURBS with a RhinoCommon style
Full sources of the famous C# MIDI toolkit on CodeProject by Leslie Sanford
SharpDX GitHub Repository
Xenko documentation
Demo implementation of a Stride root render feature that you can use in the graphics compositor
A tool showing the built-in shaders of the Stride game engine and their inheritance hierarchy
Quick example raycast custom mesh in vvvv gamma
A simple example of how to build a code-only Stride project in F#
Live entity editing for Stride (fka Xenko) games.
Example of making a procedural model in the Stride game engine (fka Xenko)
Test project for geometry transformation instancing for the Stride game engine (fka Xenko)
Quick demo of loading a UI page and using it's events in VL.
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