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tejado avatar tejado commented on August 17, 2024

You need the oauth2 information inside the app. My code used gpsoauth for the authentication to google: https://github.com/simon-weber/gpsoauth

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tconn87 avatar tconn87 commented on August 17, 2024

Sorry, I meant where inside the app did you find the information? I pulled an older version of the app (before it was compiled with il2cpp), and I can see the C# source with dnSpy. In the latest version I can see Java source with dex2jar and jd-gui. In the Java I've found a variable set to a "...apps.googleusercontent.com". I've found a couple others in the AndroidManifest.xml that I don't think I need. I know the package name of my app. I'm not sure where the GOOGLE_ANDROID_ID and GOOGLE_ANDROID_SIG information is found. When you did this for PoGo was that information in the Java code or in the Unity Assembly-CSharp.dll, or somewhere else? Is there some other software you used besides dnSpy and dex2jar?

Thank you for your response, I'll look through that link and their info today.

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