Comments (46)
This is sadly not an issue I can fix as I do not touch the end at all. It seems you have an end overhaul mod on that is grabbing Bumblezone’s biomes when it should not be. You should contact whatever end mod you have on to let that dev know their biome source is broken and needs tweaking.
But just wondering, what end mods you have on?
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outer ends and endergetic
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What the
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Only thing I can think to ask is if the bumble zone biomes are marked as end boomes?
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@GiantLuigi4 nope
My biomes are None type which make it stranger. It could be someone's biome source is broken in such a way that they return the wrong int biome ID from the layers which then is resolved to my biome. Commonly caused by people not using the dynamicregistry for biomes in their layers
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Yeah even if they were marked as end biomes, I don’t think abnormals core would automatically add them to the biome pool. Pretty sure you need to manually register them for generation with abnormals.
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tried chocolate fix as well and it didnt work
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The reason chocolate didnt work is because this isn't a biome shuffling issue. That only happens for existing chunks and all a biome shuffling affects is the biome's colors and mob spawns. Not actual biome generation.
I cant reproduce this myself tho with endergetic, outer end, and bumblezone on. Are you able to export your modlist entirely? maybe another mod is needed to be on in order for this conflict to occur?
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On the third issue opened relating to this, it does say on servers
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https://www.curseforge.com/minecraft/modpacks/skyopolis-4
this mod pack, the end in single player works fine its only on servers
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ok so with only those 3 mods bumblezone, Endergetic expansions and outer ends the bug still happens. i have a server up right now if you wanna see first hand
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No I believe you. I just cant seem to make the bug happen on my own server which is weird. Bugs that only occur randomly is a pain to debug. Hopefully Abnormal Core can figure out the cause
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its super strange, the outer ends biomes and the endergetic biomes do not spawn
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Looks like bagel linked you a ATM6 post about Forge updating and all. What version of Forge are you using for the server?
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36.0.39 i can try updating it
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Hmm. Your forge version isnt the issue then. And you are making a new world to test the end each time right?
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yep, second normal world has outer ends but not endergetic?
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Here's a long shot. No idea if this will work but lets give it a try. Delete your config folder on the server so that it resets back to defaults. Maybe a broken config is doing this?
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of the bumblezone or all of them
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All the configs. You can move the entire config folder to a different place as temporary storage if you dont want to nuke it entirely
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ok
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so i did have a default config for the bumble zone
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but everything removed still happening
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Dang. That was my last suggestion. I got nothing now. Wtf is going on?
I’m curious tho, if you swap Bumblezone for The Undergarden mod, does The Undergarden biomes spawn in the end instead of bumblezone’s?
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do you want me to test lol?
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#56 (comment) Those things are not a biome, they just generate sometimes
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You can test if you want but I think you did more than enough work already on this lol. Still, it’s annoying I can’t get it to happen myself.
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but they still can be found without the bumblezone mod installed, those commands work
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If you were to make a vanilla worldgen datapack which just adds a single biome, and use it on server with just outer end, abnormals core, and endergetic, would the same thing occur?
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here's a datapack that has 60+ new biomes (I just took the vanilla worldgen pack and change the minecraft folder to custom so now it is "custom:badlands" and all to make new biomes)
testworldgenpack.zip
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where does it go inside the worlds data pack?
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Just checked and the modpack is indeed using the latest abnormals core, endergetic, and bumblezone. Outer end is 4 versions behind but i doubt the issue is caused by that.
Where are you running the server on? Some places like Mohist is know to wreck mods
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bisect hosting is the main server but im testing by running a server off home pc
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Ok so server is fine
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Wack issue you got here
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This is the absolutely last thing I can think of. Try this bumblezone jar. I registered my biomes at mod startup with dummy biomes and the json overrides it later. This jar disables that dummy biome creation and registering.
the_bumblezone-1.16.5-2.2.16b.zip
If this jar work, then something in abnormals isn't working properly I think for code biomes being overriden by json biomes. Which is a problem as some people do this to make json biomes spawn in the overworld with forge's BiomeManager hook. And of course, people also use datapacks too to override biomes.
If this jar doesnt work, I'm am gonna get a drink of water and walk away from this cursed issue report lmao
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trying now really hopeing it works haha
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well well well its working
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i deleted the end and added the updated mod and its also working on the server as well
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yep then it's a registry issue in abnormal's end biome provider layer most likely. Issue probably would occur with many other mods that uses dummy biomes to spawn json biomes in the overworld.
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the new generation in the box overridding the old map seems all good thanks :)
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I know what the issue is @GiantLuigi4
They need to override this method and swap the biome parsing inside to use the dynamic register passed in first before trying to resolve the biome with BiomeRegistry.getKeyFromID.
https://github.com/team-abnormals/abnormals-core/blob/601548fd273d8eac75ed56b961343a9559fbe58d/src/main/java/com/minecraftabnormals/abnormals_core/core/mixin/EndBiomeProviderMixin.java#L64
that issue caused me so much pain in bumblezone which is why I fixed it by making my own sampling method
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Closing now as latest Abnormals Core update has fixed the issue!
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