Comments (5)
首先以前不可能生成到ue.d.ts的啊,生成到ue.d.ts有个Obj->IsNative()
条件蓝图肯定得false。
生成到ue.d.ts的条件只是添加了个“或”,相当多了一种情况,这不会减少ue.d.ts的内容,只会持平或者增加。
要么你搞错出问题的commit了,要么你搞错或者描述错问题了。
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这个commit是把原来生成到ue_bp.d.ts的内容挪到ue.d.ts,你是不是找错文件了?
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我check了一下,应该是弄反了,看了一下这个commit 是在v1.0.6p1之后
情况如下
- 现在使用v1.0.6p1 (未修改任何插件代码)
插件中的蓝图,不生成typing,ue.bp.ts和ue.d.ts 都没有,相关引用报红 - 基于v1.0.6p1 添加该commit中的内容
插件中的蓝图,生成到ue.d.ts
有一些前提不知道会不会影响到生成
- node作为backend
- 下载v1.0.6p1的release中的puerts_nodejs.tgz包
- 开启引擎继承类
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那你用基于v1.0.6p1 添加该commit中的内容就可以了。
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嗯呢,非常感谢
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