Comments (1)
After digging a little bit this seems like an issue with how aiohttp closes. With SelectorEventLoop (default asyncio loop < python 3.8), the error is apparently just logged. However, with ProactorEventLoop the error above is raised. The error has no affect on the closing process of fortnitepy clients and it is simply just noisy. I guess there's currently nothing else really to do than wait for an aiohttp update.
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