Comments (8)
A Pingus is 'emulated' using a ball.
Most of the state machine is now working, but not everything is tuned yet. The pingus doesn't yet turn around by himself. (In the test level, the turnaround is accomplished by bumping into a wall from a ramp. the ball will automatically start moving into the other direction).
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Pingus is now propelled by a force when walking and suffers from friction when sliding. Makes it a lot more 'realistic'...
Due to the force, the turnaround is now "by magic" guaranteed.
If you want to test run:
./tbe test/Pingus/walking-falling-sliding.xml
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Actually I might want to think about 'floating' as it would be a good one to add time delays to levels. Requires adding 'walking with rucksack' states and floating state (parachute) and some state changes. And a new custom setter like ChoosePhoneNumber or a similar mechanism...
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Validated all behavior for spring, walking falling sliding. Almost done!
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After commit 0be46b9, we now have four torturing "levels" in the test/Pingus
directory.
handling-spring-hori.xml
handling-spring-verti.xml
handling-squashing.xml
walking-falling-sliding.xml
Each performing/testing different things of the current Pingus.
In the handling-squashing.xml
level, I'm not happy with the state changes of the Pingus.
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The Pingus is now complete.
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Forgot to add the 'exiting' states. Done now, but we still cannot define a goal that says "at least X Pingus have reached the goal" .
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And now we're really done!
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Related Issues (20)
- No hints HOT 1
- Object cannot be moved back to toolbox HOT 1
- No enough space for buttons HOT 3
- Hints are outside scene HOT 1
- Phone number cannot be selected HOT 1
- Switch back on stable old-ui branch HOT 30
- Incorrect scale of some object images HOT 4
- Old UI cleanup HOT 3
- [Discussion] Requirements for UI rework
- Level difficulty ratings HOT 2
- Bad collision polygons of some objects HOT 7
- Add <hints> to all levels HOT 2
- Remove install instructions from wiki HOT 2
- Redo ugly stick figures HOT 2
- Move sorting-4 to attic
- Remove skipped levels HOT 2
- Simulation is not deterministic if many explosions
- Simplify level licensing / replace “Public Domain” with all-permissive license HOT 2
- Linking error: QTest HOT 1
- Level 47 HOT 1
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