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PistonMiner avatar PistonMiner commented on August 17, 2024

I totally agree. While this may not seem of immediate importance, it is definitely be important for moving the camera around as well as doing animation in general and will be especially important for 3D.

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holgk avatar holgk commented on August 17, 2024

Wouldn't it be easier if he includes glm http://glm.g-truc.net/0.9.6/index.html into sparky? As far as i know these functions and classes are pretty optimized. And it's a header only lib so there shouldn't be any problems with emscripten. I know he wants to show us how to but this math stuff costs a lot of time and is essential for the engine.

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CaioIcy avatar CaioIcy commented on August 17, 2024

I agree with @holgk that glm should be chosen. The only reasons to implement all the math himself would be to either study it, or to teach other people.

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PistonMiner avatar PistonMiner commented on August 17, 2024

Well, he already implemented part of the maths himself, so why switch over to GLM now?

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TheCherno avatar TheCherno commented on August 17, 2024

We're not going to use GLM because we don't need to. An inverse function was added in Ep. 20.

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