Comments (2)
Yes, currently particles are in the grid space though it would be better if they were in world space. This PR fixes that, but I haven't got around to integrating it yet.
So you're right, the documentation for the param says m/s when in reality it's currently m/s / resolution (same applies to the process noise). I'll try to fix that once I find some time.
from dynamic-occupancy-grid-map.
Thanks for clearing it up. I was wondering why I had to put higher noise values than would be expected with m/s
from dynamic-occupancy-grid-map.
Related Issues (20)
- Add CI pipeline HOT 7
- Revise license HOT 3
- Use clang-tidy
- Folder structure HOT 5
- Improve DOGM API HOT 4
- Ego vehicle centered HOT 2
- Implementation differing from paper and dogma? HOT 2
- question: classification between dynamic grid vs static grid HOT 2
- Create MeasurementGrid from LiDAR point cloud HOT 1
- Simpler measurement grid generation
- Use vcpkg on Windows to manage dependencies
- Build dogm with ros failed HOT 2
- Resource leak in texture.cu HOT 4
- What's does the coordinate transformation in the texture mapping part of the fragment shader mean? HOT 2
- error: could not find git for clone of googletest-download HOT 1
- xargs: clang-tidy: No such file or directory HOT 30
- CI: Clang-tidy job fails HOT 1
- Segmentation fault in framebuffer.cpp (cudaGraphicsGLRegisterImage) HOT 5
- Error in calculation that leads to out of bounds memory write.
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from dynamic-occupancy-grid-map.