Comments (1)
I have added the maybe later
label as I don't see a clear way to add this feature at the present. The current way the level editor is managed, it would be awfully hard to add specific views. It would simply create way to many problems to be handled. I do think it is a neat idea and certainly useful, but in the current editor's state, it is simply impossible to add in a reasonable amount of time.
As I intend on refactoring much of the repository, I hope this feature may become more feasible in the future. Until then, I will leave it with the maybe later
label to be revisited at a later day. Alternatively, if someone claims this issue, then I will also remove the label.
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Related Issues (20)
- A small improvement with an automation that takes away thoughts from the user HOT 1
- New tool in the "view" menu: Enemy action area HOT 1
- A new main function HOT 1
- Add Ability to View Invisible Objects HOT 2
- Three simple bugs
- Request for new ways to extend objects HOT 1
- A bug that occurs during the movement of objects already modeled or moved in groups HOT 2
- New buttons to simplify use when creating levels HOT 2
- A new favorites tab
- New item "enemy groups" in the "view" menu
- A new search feature HOT 3
- An idea to immediately identify the icons that appear the same
- A bug on level size under certain conditions
- Various vertical level problems HOT 2
- Classes inheriting from Pydantic's BaseModel should catch ValidationError HOT 3
- A reference point for each "jump area"
- A custom function never seen before
- A new function to change the addresses of colors associated with objects HOT 2
- An idea to easily modify the tiles.
- 0.6.1 error: unsupported operand type(s) for |: 'Modifier' and 'Key' HOT 2
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