Comments (3)
No. Godot refuses to use modern c++. Its garbage.
from new-ospgl.
I don't personally like Godot either, it may have improved over time but when I used it it felt slow and awkward (for 3D games, the 2D mode is way better). Also, we would probably need to use hacks similar to KSP running on Unity to get the renderer to work on big distances.
from new-ospgl.
oh ok, I didnt know that. Thanks for the insight!
from new-ospgl.
Related Issues (20)
- Machine interface tags HOT 1
- Part groups
- Smarter GUI preparing
- Allow specifying sizes for child_1 in canvas HOT 1
- Bitmap font for everything (optionally)
- Blurry font rendering
- Make lua definition files for OSPGL API HOT 1
- Expose to lua FastNoiseC's cellular noise features
- Named threads
- In-game lua computer HOT 1
- Performance of overriding ipairs() HOT 1
- Use uniform blocks in most shaders
- Multiple stars in atmospheres
- GUI Scaling HOT 3
- Port the editor to lua HOT 1
- Symmetry HOT 2
- OSPM download from git repo
- Make middle click auto-center camera in all editor modes
- Mouse picking attachments
- Add dockerfile for building the app HOT 4
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from new-ospgl.