Comments (2)
Kind of done already, some problems that have arised:
- Vehicles must spawn entities, we use a function in
vehicle.lua
for this so future mods can hook it and add custom stuff to vehicle - There's a fair bit of boilerplate code to be written in lua
Will close once it's fully done and compiles with a commit.
from new-ospgl.
Completed.
from new-ospgl.
Related Issues (20)
- Blurry font rendering
- Make lua definition files for OSPGL API HOT 1
- Expose to lua FastNoiseC's cellular noise features
- Named threads
- In-game lua computer HOT 1
- Performance of overriding ipairs() HOT 1
- Use uniform blocks in most shaders
- Multiple stars in atmospheres
- GUI Scaling HOT 3
- Port the editor to lua HOT 1
- Symmetry HOT 2
- OSPM download from git repo
- Make middle click auto-center camera in all editor modes
- Mouse picking attachments
- Add dockerfile for building the app HOT 4
- Risky use of veh->get_children_of() in symmetry
- Proper definition of "wiring" and "plumbing" connections HOT 1
- Localize any user-facing non-localized strings
- Allow machines to implement a panel in the plumbing GUI for adjusting certain settings
- add #include <cstdint> to profiler.h HOT 1
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