Comments (7)
Perhaps we could have various granular quick play options that can be
individually enabled or disabled, such as:
1. Auto Pick Treasure (this is why I use Quick Play, so I don't have to click
every treasure every turn).
2. Auto Trash
3. Auto Discard
4. Auto Buy
Original comment by [email protected]
on 27 Oct 2011 at 8:32
from androminion.
My intent with the feature was to allow quick games, giving up some smart plays
for sheer speed. I knew the gameplay would be different -- something along the
lines of speed chess vs. real chess.
But even though that was my original intent, if others feel that the feature
should be something different, I don't mind changing it (especially with the
detailed feedback that has been given so far, since I am just an average
Dominion player).
I agree with the levels, or granular idea for the long term. For the short
term, which of these suggestions be added?
Original comment by [email protected]
on 31 Oct 2011 at 6:32
- Changed state: Accepted
from androminion.
"Auto Pick Treasure" is a feature I would like to see by itself. If I could
enable that feature only, I would disable Quick Play. Then through more
testing I could perhaps identify and suggest other individual options to speed
up play.
Thanks!
Original comment by [email protected]
on 31 Oct 2011 at 4:40
from androminion.
Looks like "Auto Pick Treasure" is already requested in issue #32
Original comment by [email protected]
on 31 Oct 2011 at 4:42
from androminion.
I like the suggestion of more granular quick play options. The most beneficial
of these to implement, in terms of time saved, is definitely the Auto Pick
Treasure option.
Here are some other gameplay decisions that can be autoplayed. Personally, I
don't know that I'd ever want to play with any of these turned on, but they
would definitely save time.
1) Trash one or more cards (Chapel, Trade Route, Trading Post).
- The way this is implemented now seems fine.
2) Discard one or more cards (Militia, Warehouse, Young Witch).
- The way this is implemented now seems fine.
3) Trash or discard one or more cards for an effect based on the cards trashed
(Apprentice, Cellar, Forge, Remodel)
- I don't think Autoplay should handle this case.
4) Gain/Buy a card (Workshop)
- I don't think Autoplay should ever handle this case. Once you start
automatically deciding which cards to gain, you might as well be writing a bot.
5) Cards with multiple modes (Pawn, Steward, Trusted Steed)
- I don't think Autoplay should ever handle this case.
6) Deciding whether to play an Action card
- Action cards that do not have multiple modes and do not cause the player to
trash or discard any cards can be autoplayed. If the player has any Action
cards that give +1 action (or +2), autoplay them first. Next, if the player
has a number of Action cards less than or equal to their available number of
actions, play those Action cards. When playing Action cards, first play any
cards that cause the player to draw more cards.
7) Deciding whether to use a reaction
- As stated in issue 48, reactions should be optional. For the most part,
though, an option to autoplay reactions would be fine.
Original comment by [email protected]
on 31 Oct 2011 at 7:23
from androminion.
I've moved this over to a wiki page to keep the discussion/notes around
QuickPlay in one place
Original comment by [email protected]
on 11 Nov 2011 at 5:30
- Changed state: Done
from androminion.
Issue 70 has been merged into this issue.
Original comment by [email protected]
on 12 Nov 2011 at 4:18
from androminion.
Related Issues (20)
- Nobles (Intrigue) doesn't offer the choice HOT 2
- "Forge" card can crash game if all relevant piles are depleted HOT 1
- Duplicate piles randomly created
- Patch for /trunk/androminion/res/values-de/strings-achievements.xml HOT 2
- Patch for /trunk/androminion/res/values/strings-gametypes.xml HOT 1
- Patch for /trunk/androminion/res/values-de/strings-expansions.xml HOT 1
- Patch for /trunk/androminion/res/values-de/strings-preferences.xml HOT 1
- Patch for /trunk/androminion/res/values-de/strings-ui.xml HOT 1
- Crash with too many VPs near end of Prosperity HOT 4
- Envoy/Advisor doesn't take current player turn into account when discarding HOT 3
- Application stops when getting archievement HOT 2
- Margrave plus secret chamber causes androminion to stop HOT 3
- Select one if multiple duplicates HOT 1
- Cards never ordered by player's language
- Prince: you can't mix playing the duration cards/HorseTrader and the cards on prince HOT 1
- BlackMarket: There's no bane card for young witch in BM deck HOT 1
- prince and dominion shuffle HOT 3
- bug. Tactics dont work after use Nobles + Militia + Tactics HOT 2
- Migrate out of Google Code HOT 1
- Implement Adventures cards
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from androminion.