Comments (7)
Give me classnames, I will check them out and see what's the best way to approach this, either add support to current module or make something new.
Though I don't really see how this would function as a framework, what would you expect it to do?
from mods.
I meant framework as in a new module if the current one wouldn't work. Probably misused the word...
Although like I said, I seriously doubt they're part of our modpack. Remember the wooden tanks? I think it's part of that.
from mods.
what would you expect it to do?
There is no point measuring time or number of hits either, IMO. Basically when making a feature request, it's always extremely helpful if you outline "i expect it to do that and that, possibly that as well...". :)
from mods.
Well, it could mainly have hit recognition, and other targets would have to be protected from splash damage.
This would be applied from quite the distance, so imagine the targets being further apart and making splash damage irrelevant I guess. (scrap that part -_-)
On the other hand
I've just checked for the big pop up targets, and they're not present.
Another option would be letting them fire launchers at "wrecks" which are available in many different objects and checking for hits manually. (Since it is quite easy to spot.)
If you agree with this, we can close this.
#leadUnnecessaryIssuesCreator
from mods.
So you think no module is needed? Or does shooting range one do what you need?
from mods.
Probably not needed, can be done manually.
from mods.
Ok, closing.
from mods.
Related Issues (20)
- Shooting Range errors
- Shooting Range script error when starting/stopping course too quickly
- Air disconnect safety HOT 3
- Apollo - Save last played map and automatically reset position
- Update definitions for CUP 1.13.0
- Armory - Export `getUnitLoadout` HOT 1
- Add Stopped event for Shooting range HOT 1
- NoActions `LightOff` UBC
- Rewrite extensions in Rust
- Add support for SQFC
- Remove slingloading locality fix
- Extensions - Handle error 301 better
- Servers - Changes for new server
- Heavy Lifter - Add API for missions HOT 1
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- TAC Mission Type executing on every mission. HOT 1
- Automatic clearing of vehicles HOT 1
- MELB Tweaks
- Automatic NVG equipping based on `dayTime` HOT 2
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from mods.