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jonpas avatar jonpas commented on June 3, 2024

Give me classnames, I will check them out and see what's the best way to approach this, either add support to current module or make something new.

Though I don't really see how this would function as a framework, what would you expect it to do?

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SyMP2005 avatar SyMP2005 commented on June 3, 2024

I meant framework as in a new module if the current one wouldn't work. Probably misused the word...

images

Although like I said, I seriously doubt they're part of our modpack. Remember the wooden tanks? I think it's part of that.

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jonpas avatar jonpas commented on June 3, 2024

what would you expect it to do?

There is no point measuring time or number of hits either, IMO. Basically when making a feature request, it's always extremely helpful if you outline "i expect it to do that and that, possibly that as well...". :)

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SyMP2005 avatar SyMP2005 commented on June 3, 2024

Well, it could mainly have hit recognition, and other targets would have to be protected from splash damage.

This would be applied from quite the distance, so imagine the targets being further apart and making splash damage irrelevant I guess. (scrap that part -_-)

On the other hand
I've just checked for the big pop up targets, and they're not present.
Another option would be letting them fire launchers at "wrecks" which are available in many different objects and checking for hits manually. (Since it is quite easy to spot.)

If you agree with this, we can close this.

#leadUnnecessaryIssuesCreator

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jonpas avatar jonpas commented on June 3, 2024

So you think no module is needed? Or does shooting range one do what you need?

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SyMP2005 avatar SyMP2005 commented on June 3, 2024

Probably not needed, can be done manually.

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jonpas avatar jonpas commented on June 3, 2024

Ok, closing.

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