Comments (16)
Yes, you can only use HE grenades, that's on purpose. I can implement config options to use different grenades, too, if you wish. After using !udm
you should get your weapons back when you close the admin menu using the 9
key. Didn't that work?
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I can implement config options to use different grenades, too, if you wish.
If you can, that'd be perfect.
After using !udm you should get your weapons back when you close the admin menu using the 9 key.
Didn't work for me. Was weaponless even after closing the menu. Had to rejoin to get them back.
Also quick question, but is it possible to somehow enforce a map change after 1 round by default? Have a map that refuses to end unless we play 60 rounds, and even if I override the cvars it affects, the map overrides them at the end of every round.
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Didn't work for me. Was weaponless even after closing the menu. Had to rejoin to get them back.
Oh! Which game are you trying it on? I thought I used it recently. I could be wrong, tho.
Also quick question, but is it possible to somehow enforce a map change after 1 round by default? Have a map that refuses to end unless we play 60 rounds, and even if I override the cvars it affects, the map overrides them at the end of every round.
I'll definitely try that! Sounds like a good feature. I'm mostly free during the weekends, so development throughout the week could turn out a bit sparsely, just so you know.
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Oh silly me, forgot to mention. CS:GO Dathost server, no extra SM plugins.
Let me know if I can help in any way. Looking forward to the addition of other grenade types soon.
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No problem at all. I can create a second branch for you to test the grenade functionality. Did you download the repo as a zip file or did you clone the git repo itself?
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Zip file. Could clone it though.
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Please clone, then you can easily switch branches.
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Noted. Do let me know when you're done.
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Let's discuss the grenade options further. What do you think of this concept?
// ----------------------------------
// * HE Grenade Behavior
// ----------------------------------
// Options
// * 0 = Off
// * 1 = Equip on spawn
// * 2 = Equip on spawn and on each HE grenade kill
// * 3 = Equip on spawn and after each detonation
// Default Value: 2
// High Explosive grenade behavior
udm_equip_hegrenade 2
// ----------------------------------
// * Flashbang Grenade Behavior
// ----------------------------------
// Options
// * 0 = Off
// * 1 = Equip on spawn
// * 2 = Equip on spawn and after each detonation
// * 3 = Equip on spawn and after each kill caused by flashing an enemy
// Default Value: 3
// Flashbang grenade behavior
udm_equip_flashbang 3
// ----------------------------------
// * Smoke Grenade Behavior
// ----------------------------------
// Options
// * 0 = Off
// * 1 = Equip on spawn
// * 2 = Equip on spawn and after each detonation
// * 3 = Equip on spawn and after killing an enemy trough the smoke
// Default Value: 3
// Smoke grenade behavior
udm_equip_smokegrenade 3
// ----------------------------------
// * Molotov Behavior
// ----------------------------------
// Options
// * 0 = Off
// * 1 = Equip on spawn
// * 2 = Equip on spawn and after each detonation
// * 3 = Equip on spawn and after killing an enemy with the help of fire
// * 4 = Equip on spawn and after killing an enemy by fire
// Default Value: 4
// Molotov behavior
udm_equip_molotov 4
// ----------------------------------
// * Incendiary Grenade Behavior
// ----------------------------------
// Options
// * 0 = Off
// * 1 = Equip on spawn
// * 2 = Equip on spawn and after each detonation
// * 3 = Equip on spawn and after killing an enemy with the help of fire
// * 4 = Equip on spawn and after killing an enemy by fire
// Default Value: 4
// Incendiary grenade behavior
udm_equip_incendiary 4
// ----------------------------------
// * Decoy Grenade Behavior
// ----------------------------------
// Options
// * 0 = Off
// * 1 = Equip on spawn
// * 2 = Equip on spawn and after each detonation
// Default Value: 1
// Decoy grenade behavior
udm_equip_decoy 1
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That looks perfect. Also for convenience sake, would you rather continue this conversation elsewhere? Am available on Discord, but I'm open to suggestions if you have some.
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Of course. I need to check my account details tho. PM me the channel. :D
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Can't really PM you on here. Hit me up @gr™#0444 on Discord if you can.
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Will do.
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I can't find you there. Try to add CheebaDigga#2084 please.
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Done.
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@GR-Code sorry for being absent for so long. Had different things to do... I sent a friend request over at Discord with my new username.
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Related Issues (7)
- Buy Menu inventory bug
- Auto attaching or detaching the silencer for CS:S
- Inefficient ammo refill & auto-silence implementation HOT 2
- Dropped weapons are not removed HOT 1
- Clip of M249 Para is set to 0 after a headshot HOT 1
- ValueError: Property "m_bSilencerOn" not found for entity type "weapon_ak47" HOT 1
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