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ThioJoe avatar ThioJoe commented on June 26, 2024 1

So basically there's 3 relevant processing stages: the translation, the speech synthesis, and the audio stretching.
Google translate is required for the translation part. You could use DeepL (I forget if you can use DeepL exclusively without Google Translate), it's just that DeepL doesn't support as many languages.

Then for the speech synthesis, there is both Google Cloud and Microsoft Azure.

Then for the audio stretching there is the rubberband program. However, if you use Azure, it has the ability to basically do the 2nd and 3rd stage together at once, so the rubberband program is not needed when using Azure.

So at the moment if you're on macOS, your best bet right now is to use Google API for the translating, and Azure API for the speech synthesis. But that gets you higher quality results than using rubberband anyway.

There are macOS binaries for rubberband that I will take a look at and see about adding better macOS support for the future.

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ThioJoe avatar ThioJoe commented on June 26, 2024 1

The latest commit should make it all work equally on MacOS, you just have to download the macos version of the binaries described in the readme instructions. Also you'll want to run again pip install -r requirements.txt

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ThioJoe avatar ThioJoe commented on June 26, 2024

Right now that particular functionality would be windows only. However, if you use Azure for the speech generation, that can directly control the speech speed so you shouldn't need Rubberband at all in that case

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iammilleryang avatar iammilleryang commented on June 26, 2024

I am still a little confused, cuz I use macOS, and it seems that I have to use google cloud as a API. Do I have to and make it accompany with Google translate?

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ThioJoe avatar ThioJoe commented on June 26, 2024

Closing this as fixed but let me know if there are any further issues

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