Comments (7)
Try to change dontloadfromdllmain setting in the ini file. Plugins folder name doesn't matter, you can use 'plugins' instead of scripts.
from ultimate-asi-loader.
Alright, I'll give that a shot and get back to you. Thanks for the quick response!
from ultimate-asi-loader.
Hm, it doesn't seem to change anything. I tried values of both 1 and 0, in the plugins directory and outside for both the ASI file and global.ini
.
I also tested with Microsoft Detours' withdll
which applied the hook.
from ultimate-asi-loader.
Then it's probably not using that dll anymore? You can try using binkw32, and rename the original just in case.
from ultimate-asi-loader.
I've tried dinput8.dll, binkw32.dll, d3d9.dll, version.dll, and winmm.dll. They all load in and also load their original versions from SysWOW64. Not sure why they aren't calling the LoadPlugins and related functions.
from ultimate-asi-loader.
Now I think I may have gotten it to work by adding -A Win32
to the CMake command for my library. Waiting to close this really quick but I think this may have been an issue on my end.
from ultimate-asi-loader.
Yes it seems that may have been the problem the whole time. Sorry about that and thank you for your help!
from ultimate-asi-loader.
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