Comments (2)
First, really thanks to your guys work, it makes developing dota2 ai bot much much easier.
so several basic questions:
- it seems dotaservice use a dota2 headless client, is it based on the official dota2 client(how to make?) and can it update with the official update?
NOTE: THIS IS DESIGNED FOR LINUX OR OSX ONLY
Yes, it uses the official dota2 client. There are two ways to run the service:
- headless (this uses the docker container) - read https://github.com/TimZaman/dotaservice/blob/master/docker/README.md directions to get it up and running
- locally (this allows you to run it headless or with a rendering GUI). To do this download Steam and Dota2 via steam normally as you would on a Linux or OSX system.
- does the headless client support ai vs ai mode like the mode in the official client's lobby? I want to implement the self-play training using this mode
It will support self-play, although for now we have just been playing around with solo play to test how well it scales (via parallelization) and testing some AI designs.
- does dotaservice has the api doc, or where can i find the api code?
Currently an API doc doesn't exist, but honestly, if you can read code you don't need one as the code is available open source. There are example code stubs in the README.md and the examples/client.py is also another good example for interacting with the service. In reality, however (and sorry for the brutal honesty), it comes down to "can you code"? If you can, you will be able to figure 99% of things out just by looking at the source.
Really thanks!
from dotaservice.
great!
I will have a try on my ubuntu first.
from dotaservice.
Related Issues (20)
- Dotaservice deadlocks itself HOT 1
- Time sync of radiant/dire teams upon reset not stable. HOT 10
- botcpp_dire.so and stuck at the map loading screen HOT 7
- how to remove the fog of war? HOT 8
- lane creep not spawn HOT 7
- AI vs Human/Buildin-AI play mode
- how to cast skill? HOT 20
- can not get the enemy lane creep info in world state HOT 3
- DebugDrawLine doesn't draw the correct line HOT 3
- Capture end-of-game signal HOT 2
- what the usage of actionDelay? HOT 3
- the head length of world state message is not correct HOT 5
- Dota2 Docker Error HOT 2
- Add DotaService Proto for Hero Selection HOT 3
- dota2 docker running problem HOT 9
- Minimal Working Example of client.py HOT 18
- Render in Macbook pro HOT 6
- How can i know a unit is visible to a team? HOT 2
- Docker: pull access denied for dota HOT 1
- where does the proto files come from? HOT 2
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from dotaservice.