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tambien avatar tambien commented on May 16, 2024

that looks right in terms of constructing a signal. can you post a minimal example? What are you routing that signal to?

is it possible that you have the signal somehow connected directly or indirectly to the master output? that would make your output have a DC offset and could make things crackle and clip.

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lukephills avatar lukephills commented on May 16, 2024

Yes it's being routed to another Signal and then .toMaster()

https://docs.google.com/file/d/0B-FXQg_VQV3JdXVQMDBFN090U3c/edit

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tambien avatar tambien commented on May 16, 2024

I have two guesses: first i would use Tone.Meter to see what kind of values you're getting on your output. The normal range is centered around 0 and +/- 1. If you have a signal connected to the output, there's a chance you've got a DC offset which would cause clipping on the output. When the noise isn't playing, the value at the output should be 0.

The second suggestion would be to use the rampTo method when changing values. The difference here is that instead of setting a new value right away (which would cause an audible jump in values known as zippering), you smoothly interpolate between the values.

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tambien avatar tambien commented on May 16, 2024

Any updates on this?

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