Comments (2)
Is there any method on AndAR to draw the frames
Original comment by [email protected]
on 17 Sep 2010 at 2:00
from andar.
you can do a camera.getparameters in order to determine the available
framerates. however andar uses a different approach. it will request a new
frame each time the last frame was processed. currently there is now
infrastructure to determine the effective FPS. You would implement it in the
CameraPreviewHandler. Additionally there is no infrastructure to display text
in the opengl window.
Original comment by tdomhan
on 2 Oct 2010 at 11:25
- Changed state: WontFix
from andar.
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