Comments (5)
I found this initially, with help from several players in server. We tested every combination (player in cryo offline, player nearby w/ helmet off and offline, and player "dead' and offline). In all tests, refinery continued refining even when grid was in concealment. Log shows concealment working as intended. Guardians server.
from concealment.
Just tested and confirmed - refinery able to pull stone from cargo via conveyor when in 'concealment' as well....
from concealment.
from concealment.
No I am very sure it did not.
When I played on our server some time ago (like a few months) I left a refinery full of stuff and logged off for a weekend. When I came back the refinary didnt manage to refine anything in that time.
So it must have worked differently before.
from concealment.
from concealment.
Related Issues (20)
- Conceal distance resets
- Feature Request: Custom Faction Concealment
- Concealment based on ownership status HOT 2
- Physics break after grid in motion is revealed
- Conflict with Cryo Chambers
- Request: Toggle Commands
- [Suggestion] Add more thresholds for concealment
- Concealment Warnings on Server start (Trying to revewal unconcealed grids)
- Safe Zone issue with concealment HOT 1
- Concealed grids don't update their location for concealment, but do still move in the physics
- Client crash HOT 5
- [Feature Request] Export Revealed Grids List
- [Feature Request] Static Grid production refining toggle.
- Concealment exception during update
- [Bug] Concealed grids still consume battery power
- Exclude Subtype not working
- [Bug] Concealed gridsdrain battery charge and batteries won't recharge when grid reloaded
- Implement documentation HOT 3
- Concealment Exclusion list for subtype does not work
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from concealment.