Brett's Projects
AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU
A common utilties library for my future creations
BLT + Windowing lib + functions for making easy desktop apps with C++! (Graphics Engine base taken from Parks 'n' Rec project)
New Repo for testing BLT / BLT Graphics
linux configs I use
Chess Playing AI using alpha-beta pruning
COSC 3P91 Assignments
Michael Needs it
Simple particle fountain simulation based on legacy OpenGL 2.1, with WIP high-performance mode (GL4.6).
Graphics!
Lab exercises
COSC 4P82 Final Project
tpgc.me's backend using Crow!
Scripts that can run on the Digispark arduino board.
Easily write MP4 videos from a C++ application.
Playing around with graph drawing algorithms
An emulator for Ben Eater's 65C02 computer written in Java, now with additional support for his "World's Worst Graphics Card" as well. Plus GL support
builds java jars with libs.
Creates a UDev rule for display resizing on changing libvirt /virtmanager window size.
A 3D visual basic engine using OpenGL 1.1
Ludum Dare 46 Jam project made with Blake and Pablo.
Using OpenCL in my grade 12 project Minecraft3, and its successor, Totalcrafter.
Based Minecraft utility mod.
4F90 Genetic Algorithm testing ground based on "Two solution representations for solving multi-depot vehicle routing problem with multiple pickup and delivery requests via PSO"
Generate comments for opengl functions based on the web docs (inserting them in source)