Comments (2)
I would need the mesh to reproduce the issue. Sadly this did not yet ever happen to me.
An by the way, it's not a crash it's an assertion we see here. It's a common approach to make some checks and close the tool if the condition is not met. Sadly Unreal Engine error handling shuts down the editor without any chance to save the work. Not very user friendly...
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Thanks for your feedback and support!
I forgot to get back to this thread, but I found a solution.
Neither the TTToolbox or the IKRig fix are the cause here, as I could do it on other skeleton.
The solution was:
Duplicate the skeleton, make sure no animations are attached.
Create the virtual bones.
Retarget animation from ALS to the new skeleton.
Profit.
Thanks for your videos, I'm following them one by one and it's great to understand and slowly progress! I'm not a big fan of the copy pose from mesh result, thus retargeting ALS is much appreciated.
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Related Issues (20)
- [Paid][Feature Request] Constraint IK bones during import
- [Feature Request] Merge modular character skeletal meshes into one mesh
- [Feature Request] Missing Slot Groups for ALS-Refactored
- [Feature Request] ConstraintBones Script for existing UE5Manny IKRig HOT 1
- Wrong TwinBlast project setup video
- Rename curve name "Weight_Gait" to "W_Gait" (for als community) HOT 1
- Crash when adding virtual bones HOT 1
- [Feature Request]
- [Feature Request] 5.3 support HOT 4
- bbcc HOT 1
- **Describe the bug**nb قحبة جواهر HOT 1
- جواهر شرموطة HOT 1
- [تتا Request] جواهر قحبة HOT 1
- [Feature HOT 1
- دذذط
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- جواهر
- Possible Deprecation of Constraint Bone Solver HOT 1
- [Feature Request] UE 5.4 Support HOT 1
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