Comments (20)
@SupinePandora43 You need to compile them. Assuming you are using Visual Studio, open WickedEngine.sln. By default when opening the projectt, at the top of the screen you should notice that by default the solution is set to Debug mode and will say "Win32" right next to it. Win32 = 32-bit build.
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I am working on adding 32-bit build with download link.
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Do you mean 32-bit support? 32-bit build is supported.
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@turanszkij, but where x32 editor builds?!
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@RenderingFiend i will try it.
it will be very hard to me, because i'm usually use VSCode instead of Visual Studio
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It should be working now, links updated in the readme. Let me know if there is a problem. :)
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Just out of curiosity, why are you interested in 32-bit build specifically?
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@turanszkij my PC is 32-bit
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@turanszkij i can switch to x64, but my PC has low performance (CPU and Memory, also needed new system disk)
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Got it, that is a valid reason. But performance will most likely be about the same with 32-bit and 64-bit builds.
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@turanszkij i got error SetThreadDescription
not finded in DLL KERNEL32.dll
while starting Editor.exe
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It seems that this function is only available starting from Windows 10, version 1607. What is your operating system version?
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windows 7
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Ahh, sorry but Windows 7 is not supported. There are many features that can't be supported in Windows 7 without a big headache and I don't have a Windows 7 machine to test, that's why I only do Windows 10 at the moment.
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also shadercompilers/dxc.exe
is x64
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You don't need to use that, unless you want to compile Vulkan shaders or HLSL 6.0 shaders. By default, shaders are compiled as HLSL 5.0 automatically in Visual Studio. Also, those shaders are included in the pre-packaged build.
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okay
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i'm also can't run tests! error: cannot find XINPUT1_4.dll
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That also requires Windows 10.
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I will close this, but feel free to reopen if you have anything else to add.
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Related Issues (20)
- [Feature] allow individual renderpaths to enable wireframe, and other currently global renderer settings. HOT 2
- Cant print screen in windows when wicked engine runs in steam even minimized HOT 3
- Transform component scale decreasing in editor with certain rotations. HOT 1
- Terrain crash on Linux HOT 5
- Additive Animation Request HOT 5
- Reverb Submix fails to initialize with bluetooth earbuds. HOT 2
- Incorrect conditional in wiGraphicsDevice_Vulkan.cpp HOT 1
- [Bug] Win 11 & Vulkan & example imgui project ocean not work.
- [feature] SDL2 visual studio project for Windows OS with DX12 & Vulkan
- Incorrect assertion in video parser HOT 1
- Does the `config.ini` have some font-size setting? HOT 2
- scale and rotation drifting HOT 1
- [feature] USD importer HOT 4
- Issues using WickedEngine as submodule HOT 5
- Linux: segfault on window-close / quit HOT 1
- Crash with: DXGI_ERROR_INVALID_CALL
- FSR 2.2 HOT 1
- [Feature], Convert position of the 3d world to position to 2d pixel in the texture. HOT 3
- Vulkan Synchronization Error HOT 3
- Minor typo in ssaoCS.hlsl HOT 2
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