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arfink avatar arfink commented on August 18, 2024 4

I second this, although I personally think it would be cool to mirror the Pam's / Harvest Moon theme, and make a separate shipping bin to load produce into, and then when you push a button on the produce bin (or whatever it happens to be) then another villager will plummet from the sky, open the chest, and take your stuff, leaving behind emeralds.

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MokahTGS avatar MokahTGS commented on August 18, 2024

And then please helecoppter back up into the air

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BedrockLegends avatar BedrockLegends commented on August 18, 2024

I agree with this if there is away for Modpack creators to make whatever their selling based on item or price configurable as most players will take advantage of this feature if what they are selling will give them an item like a diamond

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joe-vettek avatar joe-vettek commented on August 18, 2024

Hei,I think it's a great idea,and give a insteresting way to get something for some player.Is it work well now?I saw someone say that there's something wrong with it.

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JustinTheBob avatar JustinTheBob commented on August 18, 2024

You should be able to sell seeds back. Just write it in the market registry. Make the seed you wanna "sell back" the "item" and make the item you want to get from selling the seed back the "payment". I've added a couple items you can sell him for gold, iron etc in return.

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whiteeagle1985 avatar whiteeagle1985 commented on August 18, 2024

Maybe if there was a way to limit sell backs per period of time so it doesn't become overpowered, then I'd approve of it.

I'd like to avoid this situation: I played a pack where they used KubeJS to sell cooked items for emeralds via the crafting table and with automation, I had a steady stream of emeralds and emerald blocks to buy whatever I needed from the Market. Might not have been early game automatable, but it was still possible once I had Create producing items I needed on demand.

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