Comments (6)
I second this, although I personally think it would be cool to mirror the Pam's / Harvest Moon theme, and make a separate shipping bin to load produce into, and then when you push a button on the produce bin (or whatever it happens to be) then another villager will plummet from the sky, open the chest, and take your stuff, leaving behind emeralds.
from farmingforblockheads.
And then please helecoppter back up into the air
from farmingforblockheads.
I agree with this if there is away for Modpack creators to make whatever their selling based on item or price configurable as most players will take advantage of this feature if what they are selling will give them an item like a diamond
from farmingforblockheads.
Hei,I think it's a great idea,and give a insteresting way to get something for some player.Is it work well now?I saw someone say that there's something wrong with it.
from farmingforblockheads.
You should be able to sell seeds back. Just write it in the market registry. Make the seed you wanna "sell back" the "item" and make the item you want to get from selling the seed back the "payment". I've added a couple items you can sell him for gold, iron etc in return.
from farmingforblockheads.
Maybe if there was a way to limit sell backs per period of time so it doesn't become overpowered, then I'd approve of it.
I'd like to avoid this situation: I played a pack where they used KubeJS to sell cooked items for emeralds via the crafting table and with automation, I had a steady stream of emeralds and emerald blocks to buy whatever I needed from the Market. Might not have been early game automatable, but it was still possible once I had Create producing items I needed on demand.
from farmingforblockheads.
Related Issues (20)
- Consider making the market's hitbox two blocks high
- Market support for items with NBT HOT 1
- Twilight Renamed 'twilightforest:rainboak_sapling'
- JEI for the Market is not visible if on a Server. HOT 1
- IMC Handler non-functional HOT 2
- [1.19] Registry errors in Market Data
- When closing the market, return items in the GUI to the inventory instead of tossing them on the ground
- Shift click a trade in the market to automatically insert currency HOT 1
- Make registry errors less intrusive if they're from inbuilt data
- ja_jp translation. HOT 1
- Allow Tags support for Default Payments in Market for 1.16.5 and above HOT 1
- JEI Plugin Error HOT 1
- OvenRenderer Crash on latest 1.12.2 version HOT 1
- Caught Error from mod plugin HOT 1
- Feeding Trough not feeding Mooshrooms HOT 1
- Feeding trough not feeding correctly HOT 1
- Harvesters.. I know, I know... HOT 2
- No trades showing? HOT 1
- Vanilla seeds not added?
- Parsing error loading Farming for Blockheads Byg Compat
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