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BlayTheNinth avatar BlayTheNinth commented on August 12, 2024

Does this happen in a singleplayer world with the same mods? What does unable to break mean exactly?

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PandoricaVi avatar PandoricaVi commented on August 12, 2024

Apologies for not responding to this--I unexpectedly didn't have access to my computer for several days. I will test it in singleplayer soon, but to answer you other questions; it's like trying to mine bedrock, it just doesn't break at all.

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PandoricaVi avatar PandoricaVi commented on August 12, 2024

I tested it in a singleplayer world--it doesn't seem to be an issue there.

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BlayTheNinth avatar BlayTheNinth commented on August 12, 2024

There is only a few cases where waystones will behave like bedrock when attempting to be broken:

  • restrictToCreative option is enabled
  • generatedWaystonesUnbreakable is enabled and the waystone was generated in the world
  • globalWaystoneSetupRequiresCreativeMode is enabled and the waystone is marked as global

If none of those apply, then it is likely some other mod on the server interfering.

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PandoricaVi avatar PandoricaVi commented on August 12, 2024

I'm pretty sure none of those apply because everyone else is able to break waystones just fine. So actually it's probably a mod on my end. Thanks for the help, sorry if this was kind of a waste of time.

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PandoricaVi avatar PandoricaVi commented on August 12, 2024

Okay, I did a little troubleshooting. It seems to have had something to do with the version of Balm I was using, although it was maybe conflicting with the version of Balm on the server? I was using balm version balm-fabric-1.19.2-4.5.7 while I believe the server was using balm-fabric-4.2.0+0. This is the version I'm using now, and both of my problems have ceased. So it was probably just my fault for using different versions. Thanks again.

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